
OSRS Firemaking 1-99: Wintertodt vs Line Firemaking Guide
4 October 2026 · 12 min readCompare Wintertodt with traditional line firemaking for OSRS Firemaking. Learn requirements, XP rates, rewards, account build considerations, and when buying gold can shortcut supplies.
Game screenshots and facts are cited from the Old School RuneScape Wiki (strategy, equipment, drops, and related pages). Writing is original editorial, not a copy of the wiki article.

Contents
- Who This Is For & Core Requirements
- Wintertodt Mechanics: How the Boss Works
- Traditional Firemaking: Line Firemaking and Other Methods
- Experience Rates & Realistic Time to 99
- Wintertodt Rewards & Profit: The Real Reason to Choose It
- Account Build Considerations: Low Level, Ironman, and HCIM
- Common Mistakes That Cost XP or Bank
- Time/Cost Tradeoffs & The Honest Shortcut
- Practical Next Step: Pick Your Route
Firemaking is one of the fastest skills in Old School RuneScape if you know the right method, but the route from 1 to 99 splits into two very different cultures. On one side is the traditional line firemaker, dancing west-to-east with an inventory of logs and a tinderbox, chasing the maximum XP per hour. On the other is the Wintertodt crowd, massing inside the Doors of Dinh to keep braziers lit, heal pyromancers, and walk away with a reward cart full of supplies. This guide compares both routes—plus the early-level pyre log method—so you can choose the one that fits your account build, attention span, and bank value.

We’ll cover requirements, mechanics, realistic XP rates, common mistakes, and the time/cost tradeoffs. By the end, you’ll know whether to grind Wintertodt for profit or burn logs for speed, and when buying gold to fund supplies is the honest shortcut to save your real-life time.

Who This Is For & Core Requirements
Both routes are viable for almost any account, but they require very different setups. Traditional line firemaking only asks for a tinderbox, a large stack of logs, and enough space to light a straight path. Wintertodt is a members-only skilling boss with a hard requirement of 50 Firemaking and a recommended warm clothing set.
- 50 Firemaking (no exceptions)
- At least 4 pieces of warm clothing to reduce passive cold damage
- Axe, knife, hammer, and tinderbox or bruma torch
- Rejuvenation potions or Hitpoints cape / regen bracelet to sustain HP
- Membership, because the Northern Tundras of Great Kourend are a members area
Traditional firemaking has no skill level requirement—you can burn normal logs at level 1—but to make line firemaking efficient you’ll want access to higher tier logs and a decent cash stack. Early-game players may prefer Wintertodt specifically because it supplies its own logs in the form of bruma roots and kindling, removing the need to buy or chop thousands of logs.
Wintertodt Mechanics: How the Boss Works
The Wintertodt is imprisoned behind the Doors of Dinh. Rather than attacking with combat stats, you contribute by performing skilling actions: lighting braziers, feeding them bruma roots and kindling, repairing broken braziers, and healing pyromancers. The boss periodically attacks with area snow, shatters braziers, and damages the pyromancers you are trying to protect.

Points, Experience Multipliers, and the 500 Threshold
Every action during the fight earns both reward points and Firemaking experience. The experience is a multiple of your current Firemaking level. You need at least 500 reward points before the Wintertodt is subdued to be eligible for any rewards, and reaching 500 points also grants the large “subdue” experience drop.
- Light a brazier: 25 points, 6x level XP
- Add bruma roots to a brazier: 10 points, 3x level XP (cutting a root gives 0.3x)
- Add bruma kindling to a brazier: 25 points, 3.8x level XP (fletching a root gives 0.6x)
- Repair a destroyed brazier: 25 points, 4x level XP
- Heal a pyromancer: 75 points, no direct XP listed but helps keep the fight stable
- Subdue the Wintertodt with 500+ points: 100x level XP
If you end a round with fewer than 500 points, you get nothing. The more points beyond 500, the more rewards you are owed from the reward cart.
Wintertodt’s Attacks and the Safe Area
The boss uses five attack types: standard passive cold damage, area snow over a 3x3 tile, heavy snow that shatters braziers, light snow that extinguishes braziers, and pyromancer attacks. Damage from standard cold scales with your Firemaking level and the number of lit braziers; wearing four pieces of warm clothing drastically reduces it. The area where the boss cannot damage you is a useful spot to regroup, but you must leave it to tend braziers.

Traditional Firemaking: Line Firemaking and Other Methods
If Wintertodt is the cooperative skilling boss, traditional firemaking is the solo artisan’s path. Line firemaking is the classic method: stand in a straight line, light a log, move west or east one tile, light the next log, and repeat. When done correctly, each lighting action registers on the next available game tick, letting you burn an entire inventory without waiting for the previous fire to go out.

The training page also lists two other traditional routes. Burning logs on a campfire is a more relaxed, semi-AFK method where you add logs to a permanent fire, though at lower XP rates. Creating pyre logs is the fastest method for levels 1–30, but it requires the Shades of Mort’ton quest and a very high actions-per-minute rhythm.
1-Tick Pyre Logs: The Fastest Early Levels
From level 1 to 30, creating pyre logs with 1-tick manipulation offers the best XP in the game. You need to complete Shades of Mort’ton to obtain sacred oil, then rapidly use sacred oil on logs. With redwood or rosewood logs, players can create 4,600 pyre logs per hour for 92,000 XP/hour—far beyond any early-game line firemaking. Without tick manipulation, the rate drops to about 1,470 logs per hour (29,400 XP). This method is intense and costs money, but it’s the fastest way to unlock Wintertodt.
Burning Logs: The Classic 30–99 Route
From level 30 onward, the straightforward method is to burn the highest-tier logs you can afford. Maple logs are a common mid-level choice, yew logs are a milestone, and magic or redwood logs are the top end for raw XP. Each log tier gives more base XP per log, but the exact rates depend on your Firemaking level and whether you can maintain a consistent line. Burning logs in a line is not truly AFK—you must click every tick or two—but it is repetitive and easy to learn. The main downside is the cost: hundreds of thousands of logs means millions of GP, so you will either need to chop your own logs or fund the grind.
Experience Rates & Realistic Time to 99
A common question is “how long does 99 Firemaking take?” The answer depends on which method you choose and how consistently you execute it. The table below compares the main routes. Note that Wintertodt XP/hour is not a fixed number; it emerges from the activity multipliers above and how many games you complete per hour. For raw speed, line firemaking with the best logs is usually faster than Wintertodt if you have the cash, but Wintertodt closes the gap with rewards and lower attention.
| Method | Level Range | Typical XP/hr | Attention | Cost / Profit | Notes |
|---|---|---|---|---|---|
| 1-tick pyre logs | 1–30 | Up to 92k with redwood/rosewood | Very high (1-tick) | Costs logs + sacred oil; can profit if selling pyre logs | Requires Shades of Mort’ton; fastest early method |
| Line firemaking | 30–99 | Varies by log tier; highest with magic/redwood | Medium (click every tick or two) | High cost for logs | Raw XP, solo, available to free-to-play with lower logs |
| Wintertodt | 50–99 | Competitive with mid-tier line firemaking; scales with level and skill | Low–medium (watch for attacks) | Profit from reward cart supplies and uniques | Members only; reward XP on subdue; 500 point minimum |
| Campfire burning | 1–99 | Lower than line firemaking | Low (semi-AFK) | Cost of logs | Slower but more relaxed |
Wintertodt Rewards & Profit: The Real Reason to Choose It
Line firemaking is a pure gold sink—you buy logs, burn them, and get nothing but XP. Wintertodt flips that equation: you pay only for a bit of food and warm clothing, and the reward cart pays you back with supplies and rare items. The rewards are scaled to your levels in Herblore, Mining, Fishing, Crafting, Farming, and Woodcutting, so the higher those skills are, the better the supplies you receive. Notable unique drops include the pyromancer outfit, bruma torch, warm gloves, tome of fire, burnt pages, Phoenix pet, and dragon axe.
For an ironman, Wintertodt is almost mandatory at some point because it provides a steady stream of herbs, ores, gems, seeds, and logs without requiring you to gather them all yourself. Even for a main, the profit often offsets the cost of food and potions, making 50–99 Firemaking effectively free or even profitable. The pyromancer outfit is especially valuable for continuing Firemaking training, and the tome of fire has uses outside the boss room—though you should check the current exchange prices and drop rates on the wiki before planning your entire profit strategy around a single rare drop.
Account Build Considerations: Low Level, Ironman, and HCIM
The Wintertodt is popular on new accounts because it only requires 50 Firemaking, not high combat stats. The passive cold damage is scaled to your Firemaking level and the number of lit braziers, not your Hitpoints level, so a fresh account with 10 HP takes less damage than a maxed account with 99 Firemaking. This makes the boss surprisingly accessible to skillers and pures—as long as you wear warm clothing and avoid the area attacks. However, death inside the Wintertodt is unsafe: normal item loss rules apply, and Hardcore Ironmen lose their hardcore status on death.
Traditional line firemaking has no such risk. You can burn logs almost anywhere, and death is almost impossible unless you fall asleep at your keyboard. The catch is that high-level logs require either a large cash stack or a lot of Woodcutting. Ironmen often find that chopping their own yew or magic logs is slower than the XP they get from burning them, so they may prefer Wintertodt for a bigger picture of supplies. Main accounts with money can simply buy logs and burn them in a quiet bank, but that quickly becomes a multi-million GP training bill.
Account-build tip: If you plan to do Wintertodt early, train your non-combat skills like Herblore, Mining, and Crafting a bit first. The reward cart uses those levels to determine supply quality, so a little pre-training can significantly boost your long-term profit from the grind.
Common Mistakes That Cost XP or Bank
- Skipping warm clothing: Without at least four pieces of warm gear, you take drastically more cold damage and burn through food or die.
- Leaving a Wintertodt game early or with under 500 points: You lose all points and get zero rewards for that round.
- Standing next to a brazier when it shatters: The heavy snow warning gives you a moment to move; if you stay, you take avoidable damage.
- Forgetting a hammer, knife, or axe: These are obtainable inside the prison, but bringing them saves a scramble and points.
- Burning logs without checking GE prices: Some log tiers are terrible gold-to-XP ratios. Compare prices before buying thousands of logs.
- Not using 1-tick pyre logs for early levels if you can: It’s high intensity, but it saves hours compared to burning normal logs from level 1.
- Ignoring pyromancers: Healing them gives 75 points, one of the highest single-action point gains in the fight. In large groups, healing may be the best way to maintain your 500-point pace.
Time/Cost Tradeoffs & The Honest Shortcut
Line firemaking’s main cost is gold. Depending on current prices, 50–99 can require tens of millions of GP in logs. Wintertodt’s main cost is time and a bit of attention, but it pays you back. If you have plenty of gold and want the raw XP, buy logs and line firemake. If you’re low on cash, Wintertodt is the clear value play. Some players choose to buy gold from a marketplace to fund their log supply, converting real-life time into in-game time saved. That is an honest tradeoff as long as you understand the account-security risks and use a reputable service—always check current RuneScape rules before buying gold or account services.
Practical Next Step: Pick Your Route
Here’s a quick decision framework:
- New account, members, want profit and low risk: Get 50 Firemaking via line firemaking or pyre logs, then camp Wintertodt to 99.
- High-level main with cash: Buy magic or redwood logs and line firemake for the fastest raw XP.
- Ironman: Wintertodt is almost essential early for supplies; later you can switch to line firemaking with logs from your own Woodcutting or miscellania.
- Pure/skiller: Wintertodt is safe with warm clothing, but do not AFK through area attacks; a death is costly.
- F2P player: Line firemaking with the best available logs is your only route; Wintertodt is members-only.
Whatever you choose, start with the early levels optimized. If you can stand the intensity, 1-tick pyre logs to level 30 saves a lot of time. Then reassess your gold stack and attention span. The Firemaking cape is closer than you think—if you’re honest with yourself about whether you want speed or profit.
Sources and Further Reading
What is the best way to train Firemaking in OSRS?
It depends on your goals. For raw XP, line firemaking with high-tier logs is fastest if you have gold. For profit and lower attention, Wintertodt is better from 50 to 99. Early on, 1-tick pyre logs are best from 1–30 if you have Shades of Mort'ton done. Most players mix methods: pyre logs early, Wintertodt mid, line firemaking late.
Is Wintertodt better than line firemaking for XP?
Not usually in raw XP per hour. Line firemaking with magic or redwood logs can beat Wintertodt if you click perfectly and have money. Wintertodt compensates with rewards, profit, and less intense clicking. If you value profit and unique drops, Wintertodt is better; if you want pure speed, line firemaking wins.
Can I do Wintertodt at level 50 Firemaking?
Yes, 50 Firemaking is the minimum and a very common point to start. Many new accounts jump into Wintertodt as soon as they reach 50. Bring four pieces of warm clothing, an axe, hammer, knife, and tinderbox, and food or rejuvenation potions. The damage scales with your Firemaking level, so level 50 is safer than 99.
What are the requirements for Wintertodt?
You need 50 Firemaking and membership, because the boss is in Great Kourend. You also need an axe, knife, hammer, and tinderbox or bruma torch. Warm clothing is highly recommended—four pieces reduce cold damage. Rejuvenation potions or Hitpoints cape help sustain HP. A player-owned house is required if you want Construction XP from repairing braziers.
Is Wintertodt safe for Hardcore Ironmen?
Wintertodt deaths are unsafe, so a Hardcore Ironman loses hardcore status if they die there. The cold damage and area attacks can kill you, so always wear four warm items, keep food or potions, and do not AFK. Many HCIM still do Wintertodt, but they must be very careful and often use higher HP or protective strategies.
How much XP per hour is Wintertodt?
There is no fixed rate because it depends on your Firemaking level, points per game, and games per hour. The XP multipliers (6x for lighting, 3.8x for kindling, 100x for subdue) let you estimate. At mid-high levels, players often report rates competitive with mid-tier line firemaking, but you should check the wiki for current community estimates and your own pace.
Should I buy gold for Firemaking supplies?
If you have more real-life money than time, buying gold to fund logs can be a practical shortcut, but it carries account-security risks and may violate Jagex rules. Always use a reputable marketplace if you choose that route, and compare the cost of logs against simply doing Wintertodt for profit. Many players find Wintertodt removes the need for gold entirely.


